Mid America Motorplex

A conversion from SCGT to rFactor
Version 1.0 completed Nov 20, 2006
Game Patch Level 1.070 and tested in 1.150

Original Track Author: Paul Aimone (aka) Porsche Guy
Conversion By: Bud Lucas and Andy55 using 3D SimEd
Assisted By: PhilRob, and Goresh

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Fixes by Strava 03-12-2006

fixed grass texture mapping
fixed upside down guard rail texture mapping
new Start/Finish texture to match other asphalt
fixed shadows for all trees and many other objects
fixed normals for all objects
Set north dir correctly in .gdb
Rotated sky.gmt so sunrise/sunset would match north dir
Added spec/bump map to asphalt
Created better guard rail texture and added spec & bump mapping
fixed texures for side canvas on pit tents
new fast path and pit path for AIW
increased .cam forward clip planes to eliminate popups
removed funky .tdf and changed all material names to rFactor standards
By fixing the .tdf/material names, grass now drives like grass,rumble strips work like rumble strips and tirewalls work like tirewalls :-)
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From the original release post dated 08-16-2004:

"The Mid America Motorplex is a relatively new club circuit located in Pacific Junction, Iowa that was designed by world-renowned track designer Alan Wilson. It is a driver friendly (few things to hit), yet challenging course that took me many laps to get a good handle on. The track is 2.23 miles long with 15 turns (increasing and decreasing radiuses), long straights, many passing zones, a very challenging chicane near the pit entrance, and a flat out kink."

This conversion is just a 'Tide Me Over' until a proper scratch built track can be made, my meager talents restrict me to conversions only.

There are 24 pit spots, 24 garages (with 3 slots each) and 72 starting grid positions.

This conversion is intended for mid to low end computer systems as it does not include any bump or spec maps.

Bugs:

All DX levels have been tested, but work was done using the DX8 setting so there might be problems at DX9, not all video cards perform the same.

The shadows have not been activated.

Track night lighting has not been activated but vision during night races is still good.

Recommended Settings:

To improve FPS set shadows at Medium.

For best track visuals set Customize\Settings\Display\Texture Detail to Full, there will be a minor reduction in FPS but the improved visuals are worth it.

Recommend the 'Track Default' race starting time be used, you will find it between 11:30 PM and 12:00 AM under the Customize/Settings/Race tabs once the game is started.

Special thanks to PhilRob for all his help and advice, and Andy55 for his cam file and great feedback, and to Porsche Guy the original circuit author who built a fantastic foundation for us to convert. The only major change from the originals was the addition of a few texture files ....... :-)

Enjoy,
Bud Lucas

Notes from: http://www.na-motorsports.com/Tracks/IA/MidAmericaMotorplex.html

The track is essentially flat, with no significant elevation changes, other than a slight dip at station 3. It is very safe, with wide runoff areas and little concrete or armco. The surface drains well, with little standing water even during the heaviest rain. The curbing is at present inadequate, so that cars that put a wheel off at the apex of a turn tend to bring dirt or mud onto the racing surface. 

