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Daytona Revamped

 
  • Daytona Revamped 2011c Coke Zero 400 edition

    Click here for all the details

    Date Added:
    04/01/2012

    daytona 2011c_2

    Based on the 2011 night track, the track has:

    - New and updated logos in the grass and on the walls
    - 2011 second race pit-stall selection for both NSCS and NNS
    - Fixed bumps in turn 4
    - Three environment-options to choose:
      *Day to night sky transition (default)
      *Sunny sky
      *Full night sky
    - Mips for the NNS Subway Japaleno 250 event (flagger stand and victory lane)
    - Many other small things...

    For the ones with slower computers, there are some files included, which will help to improve FPS (3DOs and low-res texture pack), so if you are experiencing FPS issues, just look into the 'track options' folder and try using these files.

    Credits for the pitlights go to Ian-S (aka Smiffy) at V8Thunderonline.co.uk NR2003 League. 

    Please do read the included readme for all instructions.
    You need to download the shared folder 2010 update for this track to work, which you can find here.

     

  • Daytona Revamped 2011b Daytona 500 edition

    Date Added:
    03/20/2011
    DAY 2011b_001Second Daytona Revamped track of 2011 - the day version for the Daytona 500. This track has all the cool features the previous track has, plus new lp files and the bumps that were still there are smoothened.

    The track has:

    - complete new asphalt / pit lane & pit stall textures as of 2010/ 2011 repave
    - new / updated paint lines on track surface as of 2011 race
    - removed bumps
    - new gras - textures
    - updated fence textures around the track
    - added new 3D lights around the track
    - added new realistic caution lights
    - updated infield (some 3DOs by Rioux at www.desmodsracing.com )
    - updated area around back stretch / Budweiser Party Porch
    - new videoscreen textures
    - updated wall logos / signage as of 2011 Daytona 500 race
    - new gras (event-) logos as of 2011 Daytona 500 race
    - various updated textures for many track side objects
      (eg. most of objects in garage area, Budweiser Party Porch)
    - new track & trackshot logo
    - 2011 pitstall selection, updated starting grid
    - new lp files
    - many other small things

     Credits for the pitlights go to Ian-S (aka Smiffy) at V8Thunderonline.co.uk NR2003 League.  

    Please do read the included readme for all instructions.
    You need to download the shared folder 2010 update for this track to work, which you can find here.

     
     
  • Daytona Revamped 2011a Shootout edition

    Date Added:
    03/13/2011
    DAY 2011a_002The track has:

    - complete new asphalt / pit lane & pit stall textures as of 2010/ 2011 repave
    - new / updated paint lines on track surface as of  2011 race
    - updated LP files
    - removed bumps
    - new grass - textures
    - updated fence textures around the track
    - added new 3D lights around the track
    - added new realistic caution lights
    - new night sky
    - updated infield (some 3DOs by Rioux at www.desmodsracing.com )
    - updated area around back stretch / Budweiser Party Porch
    - new videoscreen textures
    - updated wall logos / signage as of 2011 Budweiser Shootout race
    - new gras (event-) logos as of 2011 Budweiser Shootout race
    - various updated textures for many track side objects
      (eg. night textures for grandstands, most of objects in garage area, Budweiser Party Porch)
    - new track & trackshot logo
    - 2011 pitstall selection, updated starting grid
    - many other small things

    Pit entry/exit lights:
    By Ian-S (aka Smiffy) at V8Thunderonline.co.uk NR2003 League.

    Please do read the included readme for all instructions.
    You need to download the shared folder 2010 update for this track to work, which you can find here.

    If you experience FPS issues, you can download the Daytona Revamped 2011a - low res texture pack.

     
     
  • Daytona Revamped 2010b

    Date Added:
    10/03/2010
    DAYT 2010b_7Daytona Revamped 2010 summer race edition - his track is unique compared to how you've experienced night racing in the past. New shadings around the track and new sky textures create a night race experienced that you haven't seen before in NR2003.

    You are also able to tweak this track to your likings. Don't want a day to night transition? No problem, just 'remove' it. Please do read the included readme for instructions.

    The track has:

    - Complete overhaul of the track and wall shading
    - Updated textures for many trackside objects and walls
    - Updated logos / signage as of the second 2010 race
    - Added some more trackside objects with \"DTN transition ability\"
    - Updated cautionlights
    - Added new pit entry / exit lights from Ian
    - Added new textures for the video screens placed around the track
    - New track shot, - logo and win screen
    - 2010 pitstall selection
    - And much more...

    The track download also includes a few files that update your Daytona Revamped 2010 track, released earlier this year.
    Credits for the pitlights go to Ian-S (aka Smiffy) at V8Thunderonline.co.uk NR2003 League.

     
     
  • Daytona Revamped 2010 update

    Date Added:
    05/02/2010
    Daytona 2010_updCompared to the first release, a few more things were added/changed (see included readme.txt): 

    - Updated hires textures
    - Updated infield logos
    - Added some infield objects
    - Added people on the Party Porch
    - Added a cautionlight on the flaggerbox
    - New trackshot
    - New tracklogo

    Made by Shane.

     
  • Daytona Revamped 2010

    Date Added:
    03/15/2010
    day12The track has:

    - Updated logos
    - New flagger box (animated)
    - New cautionlights
    - New Party Porch
    - Higher fence around the track
    - 2010 pitselection (also for the duel race)

    Handlingwise you'll notice a little bit more bumps. It's still very drivable, but you probably have to make some spring adjustments so your car won't bottom out.

    Credits:

    Pit entry/exit lights:
    By Ian-S (aka Smiffy) at V8Thunderonline.co.uk NR2003 League.

     
     
  • Daytona Revamped 2009 Event 2

    Date Added:
    07/19/2009
    day9The second, or actually fourth, Daytona track of 2009 (Coke Zero 400). Things that have been updated for this track are:

    - New big front stretch builbing (victorylane building)
    - New/updated trucks
    - up to date pitselection
    - updated infield logos
    - updated animation for all 3do's
    - no crowd on the backstretch stand
    - Reduced number of cautionlights
    - Updated lights (height in the turns and backstretch)

    ALSO YOU NEED TO DOWNLOAD THE SHARED FOLDER 2010 UDATE FOR THIS TRACK TO WORK, WHICH YOU CAN FIND HERE.

    And in the player.ini file turn fog to: 0
    (look for this line in the [Effects] section: fog=0)

    Credits:

    Pit entry/exit lights:
    By Ian-S (aka Smiffy) at V8Thunderonline.co.uk NR2003 League.

    Beta testing and providing feedback and ideas:
    Leo Graae
    David Smith

    Trucks in the Shared folder update:
    Bill Hawk
    Todd

    Logo around the track:
    Ian-S (smiffsden.com)
    Bill Hawk (for converting the to a .tga file so I can use it)
    David E Holak for the Daytona grass logo

    .stp logos:
    David E Holak

     
  • Daytona Revamped 2009

    Date Added:
    02/15/2009
    day7The track has all the features that the other tracks have plus a few new things:

    - A few logos have been added/updated
    - A few 3do's have been updated as well
    - 2009 Daytona 500 pitselection
    - The transition and all it's files
    - There is a shadow on the frontstretch for the day time. You can either turn it off manually during or before the race. It won't go away automatically. But it's something extra I added. If you don't like it turn shadows off.
    - I also included a ptf file for short races. It'll double the time for the transition.
    The transition will take 5 hours. Then it starts over. 1 hour of daylight, 1.5 of transition and 2.5 of night time.

    ALSO YOU NEED TO DOWNLOAD THE SHARED FOLDER 2010 UDATE FOR THIS TRACK TO WORK, WHICH YOU CAN FIND HERE.

    And in the player.ini file turn fog to: 0
    (look for this line in the [Effects] section: fog=0)

    Credits:

    Pit entry/exit lights:
    By Ian-S (aka Smiffy) at V8Thunderonline.co.uk NR2003 League.

    Beta testing and providing feedback and ideas:
    Leo Graae
    David Smith

    Trucks in the Shared folder update:
    Bill Hawk
    Todd

    Logo around the track:
    Ian-S (smiffsden.com)
    Bill Hawk (for converting the to a .tga file so I can use it)
    David E Holak for the Daytona grass logo

    .stp logos:
    David E Holak

     
  • Daytona Revamped 2009 Duels edition

    Date Added:
    02/12/2009
    day6

    Daytona day track for the duels. I also added a few other things:

    - Pit entry and exit lights!
    - Updated logos around the track (based on footage from the shootout)
    - New victory lane
    - Duels pitselection (a track.ini for both duels is included)
    - The bump in turn 1 and 2 has changed,

    ALSO YOU NEED TO DOWNLOAD THE SHARED FOLDER 2010 UDATE FOR THIS TRACK TO WORK, WHICH YOU CAN FIND HERE.

    And in the player.ini file turn fog to: 0
    (look for this line in the [Effects] section: fog=0)

    Credits:

    Pit entry/exit lights:
    By Ian-S (aka Smiffy) at V8Thunderonline.co.uk NR2003 League.

    Beta testing and providing feedback and ideas:
    Leo Graae
    David Smith

    Trucks in the Shared folder update:
    Bill Hawk
    Todd

    Logo around the track:
    Ian-S (smiffsden.com)
    Bill Hawk (for converting the to a .tga file so I can use it)
    David E Holak for the Daytona grass logo

    .stp logos:
    David E Holak

     
  • Daytona Revamped 2009 Shootout edition

    Date Added:
    02/07/2009
    day3Daytona night track for the shootout.
    The track does have:

    - New garage area buildings
    - New fanzone buildings
    - New and animated scorepylons
    - New and more lights all around the track
    - Infield lights added
    - Flags and speakerboxes added to the stands
    - Revamped pitroad protocols
    - New Daytona USA in turn 3-4
    - New tents on the backstretch
    - New asphalt textures
    - New cautionlights
    - Higher walls around the track
    - 2009 logos
    - And a lot more smaller updates

    ALSO YOU NEED TO DOWNLOAD THE SHARED FOLDER 2010 UDATE FOR THIS TRACK TO WORK, WHICH YOU CAN FIND HERE.

    The track has a seperate folder called FPS savings. Using 3do's from this folder should save you a few FPS.

    And in the player.ini file turn fog to: 0
    (look for this line in the [Effects] section: fog=0)

    Credits:

    Pit entry/exit lights:
    By Ian-S (aka Smiffy) at V8Thunderonline.co.uk NR2003 League.

    Beta testing and providing feedback and ideas:
    Leo Graae
    David Smith

    Trucks in the Shared folder update:
    Bill Hawk
    Todd

    Logo around the track:
    Ian-S (smiffsden.com)
    Bill Hawk (for converting the to a .tga file so I can use it)
    David E Holak for the Daytona grass logo

    .stp logos:
    David E Holak

     
  • Daytona Revamped Shootout 2007

    Date Added:
    03/04/2008
    shootout-20out20of20turn20220site1The Legendary Daytona Superspeedway comes to NR2003 in all its glory. Updated through the 2005 construction, this newest edition of Daytona sports all the distinctive characteristics that have come to make the Daytona International Superspeedway, and the Daytona 500 in particular, two of the most legendary names in all of sport.

    Enhancements:

    1) Multi-groove racing:
    Balanced inside and outside grooves allow for realistic Daytona style racing. Set your car up to run the bottom, or the top, and race your way to the front.

    2) Enhanced AI:
    The AI searches the track high and low, looking for the fastest groove and best line in their quest to keep you from victory lane. Cars work together, and pass on the inside and the outside lines. AI cars also get more and more racey as the end of the race nears. Be careful of the big one.

    3) Revamps Pit Road protocols:
    New pit entrance and exit settings make for the most realistic pit roads to date in a Nascar sim.

    4) Realistic Speeds and Lead Changes:
    Gone are the days of running 205 around Daytona and seeing 100 lead changes a race. Daytona Revamped sports speeds just slightly over what the cars ran in the 2007 Daytona 500, and sports the same amount of lead changes, even in a simulated AI race.

    5) Distinctive Racing Styles:
    Cup, Busch and Truck series all have their own style of racing, each reflecting the current aero packages on their cars. Cup has more single file racing, Busch runs alot of three wide, and the trucks are just plain wild. (Ironically, just as it is in real life, Beta testing of Daytona revealed that the CTS races were in fact the race's of choice as far as fun and challenge.)

    6) Brand New Lighting and Shading:
    Shootout sports brand new lighting effects, as well as additional light poles and other enhancements that really immerse you in the feel of running the Bud Shootout at Daytona.

     
  • Daytona Revamped Night 2007

    Date Added:
    03/04/2008
    site11It wouldn't be the Fourth of July without a little fireworks, and in Daytona Beach, Florida, no fireworks are bigger or better than the ones that go off when the green flag drops on the Pepsi 400 at the legendary Daytona International Superspeedway.

    Enhancements:

    1) Muli- groove racing:
    Balanced inside and outside grooves allow for realistic Daytona style racing. Set your car up to run the bottom, or the top, and race your way to the front.

    2) Enhanced AI:
    The AI searches the track high and low, looking for the fastest groove and best line in their quest to keep you from victory lane. Cars work together, and pass on the inside and the outside lines. AI cars also get more and more racey as the end of the race nears. Be careful of the big one.

    3) Revamps Pit Road protocols:
    New pit entrance and exit settings make for the most realistic pit roads to date in a Nascar sim.

    4) Realistic Speeds and Lead Changes:
    Gone are the days of running 205 around Daytona and seeing 100 lead changes a race. Daytona Revamped sports speeds just slightly over what the cars ran in the 2007 Daytona 500, and sports the same amount of lead changes, even in a simulated AI race.

    5) Distinctive Racing Styles:
    Cup, Busch and Truck series all have their own style of racing, each reflecting the current aero packages on their cars. Cup has more single file racing, Busch runs alot of three wide, and the trucks are just plain wild.

    6) Updated Lighting and Shading:
    Light poles have been added around the track, as well as in the infield in turns 1 and 2

    7) Pepsi 400 Ball:
    The track has been updated with Pepsi 400 signage in the infield, and a NR2003 first: The Pepsi ball outside of turn four.

    8) Issues regarding cars bouncing off the walls coming off the turns have been addressed, the Safer Barrier transition in turn 3 has been fixed, patches have been added to the track in turns 1 & 2.

     
     
  • Daytona Revamped 2007

    Date Added:
    03/04/2008
    day5The Legendary Daytona Superspeedway comes to NR2003 in all its glory. Updated through the 2005 construction, this newest edition of Daytona sports all the distinctive characteristics that have come to make the Daytona International Superspeedway, and the Daytona 500 in particular, two of the most legendary names in all of sport.

    Enhancements:

    1) Multi- groove racing:
    Balanced inside and outside grooves allow for realistic Daytona style racing. Set your car up to run the bottom, or the top, and race your way to the front.

    2) Enhanced AI:
    The AI searches the track high and low, looking for the fastest groove and best line in their quest to keep you from victory lane. Cars work together, and pass on the inside and the outside lines. AI cars also get more and more racey as the end of the race nears. Be careful of the big one.

    3) Revamps Pit Road protocols:
    New pit entrance and exit settings make for the most realistic pit roads to date in a Nascar sim.

    4) Realistic Speeds and Lead Changes:
    Gone are the days of running 205 around Daytona and seeing 100 lead changes a race. Daytona Revamped sports speeds just slightly over what the cars ran in the 2007 Daytona 500, and sports the same amount of lead changes, even in a simulated AI race.

    5) Distinctive Racing Styles:
    Cup, Busch and Truck series all have their own style of racing, each reflecting the current aero packages on their cars. Cup has more single file racing, Busch runs alot of three wide, and the trucks are just plain wild. (Ironically, just as it is in real life, Beta testing of Daytona revealed that the CTS races were in fact the race's of choice as far as fun and challenge.)

    6) Brand New Lighting and Shading:
    Daytona Revamped host a NR2003 first: Daytona International Superspeedway with late afternoon shading and lighting effects. The tracks sky, lighting, and shading techniques have been completely re-done to simulate late afternoon racing, as you fight the shadows and the sun coming through the tri-oval to take the checkered flag. You have to see it to believe it.

 

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