OLDRingPark_Indy
{
  AI Vehicle Filter = 
  TrackName = OLDRing Indy
  EventName = Bruneck Indy Grand Prix
  GrandPrixName = Bruneck Indy Grand Prix //this must be the same as event name in order to sort circuit info correctly.
  VenueName = OLDRing Indy
  Location = Bruneck, Sudtirol, Italy
  Length = 5.749 km / 3.57 miles
  TrackType = Permanent Road Course
  Track Record = Brad Shuber, 113.669
  HeadlightsRequired = true  // whether headlights are required at night
  TerrainDataFile = ..\OLDRingPark.tdf         // terrain file override

  GarageDepth = 1.0
  FormationSpeedKPH = 185
  RacePitKPH = 80
  QualPitKPH = 100.00
  NormalPitKPH = 80.00
  TestDaystart = 11:00
  Practice1Day = Friday
  Practice1Start = 11:00
  Practice1Duration = 60
  Practice2Day = Friday
  Practice2Start = 14:00
  Practice2Duration = 60
  Practice3Day = Saturday
  Practice3Start = 11:00
  Practice3Duration = 45
  Practice4Day = Saturday
  Practice4Start = 12:00
  Practice4Duration = 45
  QualifyDay = Saturday
  QualifyStart = 14:00
  QualifyDuration = 60
  QualifyLaps = 12
  WarmupDay = Sunday
  WarmupStart = 9:00
  RaceDay = Sunday
  RaceStart = 14:00
  RaceLaps = 53
  RaceTime = 180
  RaceTimeScaled = 180

  Attrition = 30

  Max Vehicles = 69

  Qualify Laptime = 140.000
  Race Laptime = 143.000

  SettingsFolder = OLDRing_2007
  SettingsCopy = Grip.svm
  SettingsCopy = OLDRING_2007.svm
  SettingsAI = OLDRING_2007.svm

  RoadDryGrip = 1.05
  AIDryGrip = 1.05
  RoadWetGrip = 0.80
  AIWetGrip = 0.82
  PlayerTireWear = 1.0
  FrontTireHeatMult = 1.00
  RearTireHeatMult = 1.00

  // Locality

  Region = Central
  Average rain = 0.3 
  RainLightScale = 0.05
  RainFogScale = 1.01
  RainFogColourScale = 0.05
  RainCloudScale = 1.0

  // Scene Lighting

  ShadowMinSunAngle=20.0
  //SkyBlendSunAngles=(-20.5, -1.0, 11.5, 25.5)

  SunriseAmbientColour = (150,132,130) 
  SunriseDirectionalColour = (206,183,137) 
  SunriseFogColour = (60,65,80)
  SunriseFogIn = 0.0 
  SunriseFogOut = 1950.0 
  RainSunriseAmbientColour = (82,82,82)
  RainSunriseDirectionalColour = (98,98,98)
  RainSunriseFogColour = (69,69,69)
  RainSunriseFogIn = -50.0
  RainSunriseFogOut = 750.0

  DayAmbientColour = (200,190,185) 
  DayDirectionalColour = (205,200,195) 
  DayFogColour = (100,110,110)
  DayFogIn = 200.0 
  DayFogOut = 2800.0 
  RainDayAmbientColour = (98,98,98)
  RainDayDirectionalColour = (110,110,110)
  RainDayFogColour = (95,95,95)
  RainDayFogIn = -25.0
  RainDayFogOut = 950.0 

  SunsetAmbientColour = (105,105,105) 
  SunsetDirectionalColour = (215,172,72) 
  SunsetFogColour = (60,63,85)
  SunsetFogIn = 200.0 
  SunsetFogOut = 1500.0 
  RainSunsetAmbientColour = (82,82,82)
  RainSunsetDirectionalColour = (98,98,98)
  RainSunsetFogColour = (64,64,64) 
  RainSunsetFogIn = -50.0
  RainSunsetFogOut = 650.0

  NightAmbientColour = (20,22,30) 
  NightDirectionalColour = (20,22,30) 
  NightFogColour = (4,7,10)
  NightFogIn = 200.0 
  NightFogOut = 1000.0 
  RainNightAmbientColour = (16,16,16)
  RainNightDirectionalColour = (98,98,98)
  RainNightFogColour = (19,19,19)
  RainSunsetFogIn = -50.0
  RainSunsetFogOut = 750.0


  // Sun position
  // Latitude affects day/night length, used with date.
  // Latitude also controls the sun/moon vector across the sky
  // NorthDir controls where sun rises/sets
  // RaceDate affects length of day/night, used with latitude

  Latitude = 0.34      // degs from Equator (range: -90 to 90, positive is Northern Hemisphere)
  NorthDirection = 269   // the direction of North in degrees (range: 0 to 359)
  RaceDate = March 3    // default date for the race

///////////////////////////SCORETOWER DATA////////////////////////////////////////////

ScoreboardFont=SCOREFONT.tga 		// default is scoreboardfont.bmp
ScoreboardBackground=SCORETOWERBKG.tga  // default is scoreboardbkg.bmp

ScoreboardMaxEntries=10 // how many car numbers can be displayed on tower (default is 32)
ScoreboardStartX=0 // x-position in texture to write first car number (default is 0)
ScoreboardStartY=1 // y-position in texture to write first car number (default is 10)
ScoreboardIncX=0 // increment in x-position for each new car number (default is 0)
ScoreboardIncY=51 // increment in y-position for each new car number (default is 16)
ScoreboardScaleX=2.30 // scale multiplier for x (default is 1.0)
ScoreboardScaleY=2.20 // scale multiplier for y (default is 1.0)

//////////////////////////////////////////////////////////////////////////////////////
}
